[PROTOTYPE]





Prototype
Radical Entertainment
Activision
Action (sandbox)
PC, PS3, Xbox 360
9 June 2009








New York City has been infected by a virus of mysterious origin but one fact is known; it spreads quickly and efficiently. Awaking as Alex Mercer you quickly realize that something is not right. After escaping a military precise ambush, with rather inhuman ease, you are thrust into an unsuspecting city with unimaginable powers, which only become more fantastic as the storyline progresses. After a few run ins with U.S. Marines you come face to face with two of the opposing forces that will give you a run for your money throughout the rest of the game: Blacklight Infected and Blackwatch. The infected range from your everyday flesh chomping zombie to street hemorrhaging tentacles, standing two stories tall, that can hurl buses through the air like a child throws a water balloon. Blackwatch, which has a black-op need to know background, start with infantry armed with M-16’s, SAW’s and 40mm auto grenade launchers and call on support as heavy as fully loaded assault helicopters that are able to keep you grounded utilizing 20mm chain gun, rockets and missiles. While traversing the “City that Never Sleeps”, now literally, you can absorb the right people to gain not only their ID but also their memories. If you are vigilant in your consumption of the condemned you will unlock the truth of what is really happening to you and NYC.


Overall this is a well put together game, the graphic rendering is on par for the latest generation of consoles. One cool and fun to watch aspect of the game is the ensuing dilapidation of the buildings throughout the city as the game progress’ and the city is taken over by the infected. Although, it would have been nice, for the sake of monotony, to include a more diverse crowd. I understand the mathematical quandary developers find themselves in when trying to program mass amounts of NPC’s but I feel something could have been done here. For instance as the game progress’ the city becomes more infected, this would have been a perfect reason to cut down on the crowds, after factoring in the civilians that would have fled, died before being infected or worse, one easily could have justified lesser crowds.


I wouldn’t say the sound F/X captured the spirit of the city, although I have never lived in a city that was being taken over by infected. It did, though, definitely come through for the fight scenes, which there were a lot of, A LOT. The best is when you are running at top speed or leaping from building to building and you hear the sounds of revving engines, blood curdling screams and fiery explosions, flying past you as if you were hanging your head out of a car window and hearing all the sounds of the world pass you by in an instant. I remember a number of times, while playing with the surround sound cranked up, becoming fully immersed in the game play and totally forgetting the fact that I was playing a game.


The controls are a bit skittish at first, however the more you take part in the side missions/challenges the more natural they become. Once you start advancing in the game, the upgrades you receive will allow you to track, hunt and destroy your enemies more efficiently. On a side note, I must admit I had the oddest sense of déjà vu when I first started playing, almost like I had maneuvered throughout the city like this once before… [cough] Spider-Man 2 [cough]. Actually, even the camera angles, attaining the XP and the upgrading special abilities.


I have to come to terms with you all, Radical Entertainment promised a lot, and I can not honestly say they delivered in full. Some promised aspects I was really looking forward to were 1. The life size scale city of Manhattan and 2. a fully interactive crowd. The city was about 60% to scale and they could have taken a hint from GTA:IV’s crowd program for realism. At the end of the day it’s a fun game to play with a good storyline. I am not saying Prototype is going to be winning any awards but if you ever dreamed of being nearly indestructible, wreaking havoc on an entire city and have a thing for apocalyptic scenario’s, this game is for you.

I give Prototype, 3 out of 5 Super Soldiers.

Gamespot’s E3 interview of Shigeru Miyamoto

Here’s a little something for the Nintendo Fanboys. Big thanks to Gamespot for all the quality E3 coverage this year and opening it back up to the public!



I don’t know how I feel about the Wii Motion Plus hardware. It is cool that the Wii was so affordable in the beginning, it is also great that Nintendo is trying to improve the gamers experience, but I feel if they wouldn’t have skimped with the 3D accelerometer in the first place they wouldn’t have had to bother with Nintendo Motion Plus in the long run. None the less, what is done, is done. Now it is time to move forward. I mos def don’t want to be dropping another $40 a remote. On top of that it looks like one will need to get all new rubber grips… which doesn’t bother me since I don’t use them in the first place. I am definitely looking forward to “Wii Sports Resorts”. This looks like the first game that will let you, if you choose to do so, try out the Motion Plus (MP) for the first time. As for the new Super Mario Bros game… well, I was over side scrolling action Mario games when Mario 64 came out, and that is that. The one game I am really looking forward to is the new Zelda game. Miyamoto states in the interview that he is pushing for MP to be intergraded into the game, if this happens, I will mos def shatter my record of over 109 hours of game play for Twilight Princess. Oh and Mr. Miyamoto, may I push for one thing, “ALLOW FOR OPEN GAMEPLAY AFTER GANNONDORF IS DEFEATED!!!”

Play This Game RIGHT NOW




Hello Gamers!

Greetings. This is my first entry - do know that I hope to deliver a product that is slightly counter to the typical GTA- and Madden-fueled obsessions of the modern male Gen Y gamer (a bit stereotypical?). So yes, I am not really a big fan of these games, just personal preference. Feel free to hate.

But on to what I’ve just finished playing: Mass Effect. EPIC WIN. You play the role of Commander Shepard, a human military officer and godsend who is called to investigate a rare artifact left by the now-extinct, once-legendary Protheans. The catch is that you’re not the only one looking for this thing; your missions take you to various planets dealing with hostile forces in search of the ultimate meaning of this piece of history. And that meaning turns out to be…yeah I’m not gonna tell you.

Truth be told, I haven’t enjoyed delving into the story of a game so much since I played BioShock. The game has all the ingredients of a great action-RPG: an ocean of backstory and knowledge to be gained about the galactic inhabitants, a compelling storyline and a main character who’s interesting, and lastly a wonderfully constructed web that weaves all of these entities together, one that creates dynamics among the species, their choices, and the environments they live in. In short, the game does a pretty good job of recreating life and many of its complexities.

There are quite a few side quests, as with most RPGs, but I was so immersed in the main story I couldn’t help but forge ahead to see how the main story eventually panned out. You’re also given a Codex of data to help you better understand all of the people, places, and ideas you encounter throughout your missions, and you meet some cool side characters who help you along the way. Oh and there’s also a controversial scene you can opt into if you make the right choices. Let’s just say the scene involves Shepard and a female alien. If you’re into that sort of thing, give me a call.

All in all, this game’s a phenomenal play. I don’t normally tout graphics, but the level of detail in this game is probably the best I’ve seen for the 360 to date. It’s incredible just how attentive the makers of this game were…so please, give it a spin!

Joey

I told you so---but...

First, please take a look at this video ---> Project Natal


With this latest development by Microsoft, I simultaneously had two thoughts: 1. Looks like Microsoft is taking Nintendo’s idea of abolishing the classic hand held controller to the next level. 2. What does this mean for Nintendo?

Rarely do I gloat, for I see it as a very elementary form of communication of success but… I told you so. I don’t care, call me a kid, I do still feel like one at heart anyways! As I have said before, “…the Wii is not an undying fad but rather a trend setter.” Now with saying that; Nintendo, it’s time to pull out all the stops at E3, cause if all you have are exclusive game announcements… well, it ain’t goin’ to be prêt-tay. Granted, Project Natal must still prove that it works as fluidly as Microsoft claims, but if it does, I fear not even the huge reset button of releasing Wii version 2.0 would save it from certain doom… at least not until the next generation consoles are released.

inFAMOUS (PS3) Demo is OUT!!!

A word of advice: GIVE INFAMOUS A SPIN!

I was teetering between inFAMOUS and Prototype. Both games look somewhat similar --- free-roaming city (like recent GTAs), mysterious super-power main character, parkour abilities. But after playing this inFAMOUS demo, knowing the developer's experience in free-roaming games (Sucker Punch is known for the awesome Sly Cooper games) and the Metacritic compilation of the early reviews, I am convinced that inFAMOUS is the one.

As for the demo, it's a shockingly (*rimshot*) great demo. You get to play 4 missions. That's right, FOUR! This is the longest time I ever spent on a demo. You get to experience some of the earlier abilities that the main character has. You'll also see the different sides of the "morale system" (kinda like Jedi and Sith). All in all, I'm convinced. The graphics are tight. The controls are great (whatever you want to climb or crawl or whatever... the game detects it flawlessly). Camera play is great --- not a liability at all.

5 minutes after putting down my PS3 controller, I preordered this hotness. If you're not convinced, check out some gameplay.

PEACE!

Mission: Play new games

After writing my previous post I've decided to challenge myself, the other blog writers, and anyone else out there to play 2 new games (not recurring titles that you've play before) in the next month and to think about why those titles aren't as popular as Halo, Mario Kart, or GTA.

Then...I'll do a post on my thoughts of why we're stuck in the land of reruns and we can all try and expand our gaming catalogs. Or at least be a little more open.

The recycling machine that is ALL gaming companies

Ok time for me to throw my 2 cents into things.

@Obeng - you have a point, Nintendo's unique franchises do indeed drive its console and game sales. Clearly Mario is the strongest example with Zelda trailing as a close second (oh and up until the disaster that is Donkey Congo, Donkey Kong & co.). But honestly, are Microsoft/Xbox and the Playstation really cranking out unique titles that rake in the cash? Let's look at the 11 bestselling Xbox 360 games (numbers as of 2008 per Wikipedia):

1) Halo 3 (8.1 mil copies)
2) Gears of War (5 mil)
3) Gears of War 2 (5 mil)
4) Grand Theft Auto 4 (4 mil)
5) Call of Duty 4: Modern Warfare (3.7 mil)
6) Call of Duty: World at War (3.3 mil)
7) Forza Motorsport 2 (2.7)
8) Fable 2 (2.6 mil)
9) Assassin's Creed (2.3 mil)
10) Marvel Ultimate Alliance (2.1 mil)
11) Guitar Hero II (2 mil)

If my calculations are correct....I see quite the number of recurring titles (I mean come on - GoW and CoD were on the list twice each!). And with Rock Band & Guitar Hero this is going to continute perpetuating.

Let's look at the Wii:
1) Wii Sports (45 mil - but we can even exclude this since it did come with the console)
2) Wii Play (23 mil)
3) Wii Fit (18.2 mil)
4) Mario Kart Wii (15.4 mil)
5) Super Smash Bros (8.4 mil)
6) Super Mario Galaxy (8 mil)
7) Mario Party 8 (6.7 mil)
8) The Legend of Zelda: Twilight Princess (4.5 mil)
9) Link's Crossbow Training (3.8 mil)
10) Mario & Sonic Olympics (3.4 mil)

Now, clearly Mario Kart, Smash Bros, Mario, Mario Party, and Zelda are all repeat offenders. But I cannot help but think that the success of Wii Play & Wii Fit - titles exclusive to the Wii that changed gameplay and the overall concept of what a "game" really is, in the Wii Fit's case, point to the fact that there is some originality and some credit due to the innovation of the Wii.

My point is this - across the board there are numerous recurring titles/franchise that pop up across all consoles/devices and spanning the lifecycle thus far of video games. Is this a bad thing? I would tend to lean towards yes, but honestly let's no knock just one company for doing that. All parties are guilty.

I relate this to the movie industry - we time and again as consumers question the need for a Rush Hour 3 or a 5th iteration of Bring it On or yet another "new" rebranding of a superhero franchise - but the reality is people go see those movies. Thousands or millions of people see these recycled ideas every year, particularly in the summer, as it's entertainment that, well, can be sort of mindless fun.

Is there harm in Harvest Moon #20? Probably not. Should we as video game consumers be looking for something innovative and fresh? I think so! Hence why the Wii is being touted as unique and original - when else have we changed the way in which we play (button mashing to standing up and using more than your thumbs)?

But, who's to say that just because a "hardcore gamer" isn't interested in shaking a wiimote that the Wii is just a passing fad? I say, it has in some ways been even more critical in changing the video game industry and its consumer base in a permanent way because it attracts a gamer beyond just a typical FPS player. Why not celebrate the fact that your grandma can play some Wii Tennis just as easily as you can? Is that not a success in and of itself? Certainly a different end of the spectrum but at the end of the day, the Wii did something gaming hasn't been able to do since the era of Pacman - attract all people regardless of their "gaming ability".

But there is a cautionary component to this tale. @neoeon - Nintendo has had a history of changing gaming as we see it, and as I've argued I don't think the Wii is any different. Where they are losing is in being able to continue to provide quality games that leverage their innovation take on gameplay - there are countless crappy games out there on the Wii (Wii Cheer? Littlest Pet Shop? Wii Music?) that threaten the overall creative value perceived by consumers. I'd rather see another Zelda that rocks everyone's world than 5 new titles that, honestly, suck.

Point is - video games are changing. Video game players are changing. Innovation in gaming is no longer constrained to graphic quality or storyline. Recurring titles aside, the real thing to keep focused on is the strategy each of the gaming giants will take on to continue innovating and providing better and better games, whether in the form of Fall Out #8 or some brand new franchise.

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Fad vs. Trend

First, you need to ask yourself, “Where would gaming be without Nintendo?”

No, really, think about it for a moment…or two. - - - Okay, now that you have had time to mull it over, this is my take on any and all Nintendo progenies.

NES, Gameboy, N64, Wii: What do these all have in common? They are the first of there kind. They are collectively responsible for over half of all innovative advancements in gaming over the past quarter century.

The NES was released in 1985(NA) and revolutionized the gaming industry. It did, by the way, single handedly save North America from the “Video Game Crash of ’83.” Gone were the oversimplified graphics and game play of the Atari, no offense to the Atari, and in stepped “Super Mario Bros.” with “Duck Hunt.” Where was everyone else at this point; Sega, Sony, Microsoft? Sega Genesis didn’t hit North America shelves until 1989 and Sony’s Playstaion didn’t crawl onto the NA gaming scene until 1994! A SOLID THREE YEARS after Nintendo released their SECOND CONSOLE the Super Nintendo!!!

Game Boy fell into the sweaty palmed hands of North Americans in 1989. Bringing a rudimentary form of gaming, that had already been established, to a new mobile market. Now lets see here… when did our said named friends decided to get their, ah-hem, corrupt code in the bucket? Sega Game Gear lumbered onto the NA market in 1991 consuming 6 AA batteries every six hours and Playstation Portable… 16 YEARS! What were you doing Sony?!? Oh, that’s right, you had not even released an in home console yet, sorry. For you number guys and gals, try these on for size. Worldwide and up to date; the SGG has sold a measly 11 million; the PSP a respectable 50 million; finally the Nintendo Game Boy has racked in a grand total of 118.69 million. Oh, and for you Playstaion fan boys, who demand a fair fight, the Nintendo DS (Nintendo’s 4th hand held gaming system) which was released in 2004, 5 months before the PSP (Sony’s first), has sold 100 million.

Nintendo 64. Need I say more? I could go on and on about revolutionary 3D graphics/game play and how it only took Sony 4 years to answer back with the release of the PS2, but I am sure everyone reading this has heard it all before. So I will save you the torture of listening to a broken record routine.

Now for the grand finale. The whole reason I was inspired to write this specific blog entry was actually due to one of my fellow bloggers/friends (you know him as Obeng) entry. He recently stated that he believed the Nintendo Wii was the “longest freakin fad…ever.”

Now lets define what a ‘Fad’ is. Merriam-Webster says a fad is: a practice or interest followed for a time with exaggerated zeal. If we apply this in a general sense then console gaming itself is the longest running fad ever. But lets not concern ourselves with generalities, I am here to approach the specific claim that the Wii is a fad. As with past Nintendo creations, the Wii has opened the door to a new way of looking at gaming. First, Wii’s homepage, Nintendo gave you the first chance to customize what you wanted to see for different channels, whether it be applications or classic games. The Wii’s controllers allow you to manipulate characters in ways that we have been only trying to emulate ever since falling into that first pit as Mario. I think a word that better describes the Wii, or Nintendo in general, is “Trend”. Trend is: to show a tendency. The Wii has set the trend for gaming in more than one way. Starting with homepages or ‘Dashboard’ as Microsoft likes to call it. In fact Microsoft liked the Wii’s customization of personal Miis so much that they have included the ability to make an avatar on Xbox’s latest Dashboard update. The one trend that has been barely elaborated on, mainly talked about, is using a 3D accelerometer remote control for game play. The Darwin controller has been in talks to be the Xbox and PS3’s answer to the Wiimote. Sadly though there has been very little advancement in this field, so the odds of seeing this technology come into play for this generation’s consoles are very low.

I know the general tone of this entry seems like a Nintendo vs. the world rant, but that is really not what I intended. The Wii needs some improvement too, downloadable content for existing games, online game play and hard drive space to name a few. Point being, my main goal was to debate the fact that the Wii is not an undying fad but rather a trend setter, I believe I did a good job extrapolating on that topic. If you think differently, let me know and I will be more then happy to elaborate further on this topic.

So you may not see it now. But ask yourself this question 5, 10 or 25 years from now: “Where would gaming be without the Wii?”

F.E.A.R. 2: Project Origin



F.E.A.R. 2 Project Origin
Monolith Productions
Warner Home Video Games
FPS Horror
PC, Xbox 360 & PS3
10 February 2009



I am going to start this review with a quick reference to a Xbox 360 Dashboard capability: Demo and Downloads. Reason being, is because it would have taken me much longer to pick up this great game, if I hadn’t played the demo. The ability to download and play F.E.A.R. 2’s demo convinced me to not only acquire F.E.A.R. 2, but also to go out of my way to find the ’06 release of the original F.E.A.R.: First Encounter Action Recon and F.E.A.R. FILES. I highly recommend playing F.E.A.R. if you want the full experience of F.E.A.R. 2. The references, alone, from F.E.A.R. make F.E.A.R. 2’s storyline all that more profound, although F.E.A.R. 2 is easily an enjoyable game all by itself.

Now that I have gotten that out of the way, I bring you a review of, truly, one of the scariest video games I have ever played.


In F.E.A.R. 2 you take the POV of Delta operative, Michael Becket, starting along the timeline 30 minutes prior to the end of F.E.A.R.. Becket is quite literally the best of the best, his reflexes are actually so high that he caught the attention of Armacham Technology Corporation’s “Project Harbinger”. After being knocked unconscious, Becket awakens to a team of surgeons operating on himself, and soon after, discovers the fate of his other teammates. While fighting your (Beckett’s) way out of the hospital you find that you have increased reaction speed and a friend with an eye in the sky named “Snakefist”. At this point the game opens back up to the governmental conspiracy game that F.E.A.R. was. You now have to find and destroy Alma, a telekinesis inclined individual, who is attracted to your brain wave pattern and wants to absorb you, which will indefinitely kill you. The game play really picks up from here. Using the enhanced reaction speed (slow-mo), coupled with the new ability to aim with weapons irons sights, you are able to surgically cut down each of your enemies with super-human accuracy and efficiency. The other added feature that really gives you the edge, especially when you are being swarmed by Replica forces, is the ability to flip and take cover behind certain objects; i.e. tables, gurneys, couches, etcetera. While being guided through an underground top secret hospital, the ruined city above and ATC Facilities, by Snakefist and your team, you will have ample amount of time to fine tune your skills and tactics on many enemy forces.


The graphics have gone under a massive redux. If you did not play F.E.A.R. you will not notice the difference but you will definitely notice the quality. The Jupiter EX engine and crisp graphics, really bring out the detail in every surface in the game. Additionally, this is where 5.1 Dolby Digital or a really good pair of headphones come in to play. The radio chatter of replicas, scurrying of rodents and the resonance of paranormal activities will make your skin crawl with anticipation. These refined aspects of the game make it all the more easy to believe you are actually, Beckett, traversing the horror house-like environment of F.E.A.R. 2.


Some argue that the changes done to the controls were made to “dumb it down” for console gamers. The same critics also stated that the levels become repetitive or predictable and that the game is set up to have a “vehicle segment” or a “sniper segment”, etcetera. What other games does this sound like? How about, all the CODs, GRAWs, Halos and on and on. My point is that any FPSs could be criticized in this manor, some more than others. I promise you, that even though F.E.A.R. 2 may not be the best FPS, out of the previously mentioned, it most definitely is not the worst. All and all, F.E.A.R. 2 is a well rounded game. It has more than enough action for FPS veterans, scare tactic for horror fans, and storyline for gamers who want to justify all the blood they are shedding.


I give F.E.A.R. 2: Project Origin, 4 out of 5 Almas

Video game crafts

Just had to post about these awesome video game themed quilts, pillows and other assorted handicrafts!!!


Yes that's right, you can get a Raccoon Luigi quilt for $90 plus $16 shipping. Ridiculous or ridiculously cool??